Appearance
Versus
Competitive · PvP · 2 to 16 players
Combat between survivors. No virus clock, no Elpis, no ways out, no empty hands. Players arrive as someone the records hold, carrying that person's own setup, and the world is a compact map that does not care who wins.
Characters. Versus is played only as people of the records. An original survivor is never played here (The Survivors). Each character is one person at one point of their records, and comes with a setup of their own: what that person carried then, built to exactly 100 Requisition (Future Development, Setups and Requisition). Nothing in a setup is chosen, added, or swapped, and no setup is richer than another, only different. Each character also has one move of their own, a blow from their records, and one small trait. None is the obvious pick.
| Character | When | Setup (100) | Their move | Their trait |
|---|---|---|---|---|
| Leon S. Kennedy | The R.P.D., 1998 | Handgun, shotgun, two spare magazines, hand grenade, first aid spray, knife, two green herbs | A knife counter | Comes out of a stagger fastest |
| Claire Redfield | Raccoon City, 1998 | Handgun, grenade launcher, a spare magazine, knife, first aid spray, green herb | A kick | Her grenade rounds knock down whoever they hit |
| Jill Valentine | Raccoon City, 1998 | Handgun, shotgun, two spare magazines, hand grenade, first aid spray, knife, lockpick, green herb | A dodge that leaves the attacker open | Picks the locked doors of the map that others must go around |
| Carlos Oliveira | The U.B.C.S., 1998 | Assault rifle, handgun, three spare magazines, body armor, knife | A punch that lays a rival out | Body armor from the first second |
| HUNK | The U.S.S., 1998 | Submachine gun, handgun, two hand grenades, two spare magazines, combat knife | A neck-break from behind | The dead notice him last |
| Albert Wesker | The S.T.A.R.S., 1998 | Handgun, magnum, two spare magazines, first aid spray, hand grenade | A palm strike | The steadiest aim |
| Ada Wong | Spain, 2004 | Handgun, rifle, grappling hook, two spare magazines, first aid spray, knife, two green herbs | A flying kick | Grapples onto ledges and roofs no one else can reach |
| Jack Krauser | Spain, 2004 | Submachine gun, two hand grenades, body armor, combat knife | A chain of knife strikes | His knife hits hardest |
| Chris Redfield | The BSAA, 2009 | Rifle, shotgun, handgun, three spare magazines | A straight punch that knocks down | The hardest to stagger |
| Rebecca Chambers | The S.T.A.R.S., 1998 | Handgun, three first aid sprays, two green herbs, two spare magazines, knife, hand grenade | A shove that buys a step | Treats others faster than anyone |
| Sheva Alomar | The BSAA, 2009 | Handgun, rifle, hand grenade, first aid spray, two spare magazines, knife | A spinning kick | Her first aid spray reaches a partner beside her too |
- One person, many times. A person can come more than once, at different points of their records, and each is a separate character with a setup of its own, as Leon Kennedy at the R.P.D. in 1998 and Leon Kennedy in Spain in 2004 would be. A Face (Future Development, Cosmetics, the Dossier, and the economy) changes only how a character looks, never what they carry.
- Unlocked by playing. Leon Kennedy, Claire Redfield, Jill Valentine, and Chris Redfield are open from the first match. Every other character is unlocked by playing Versus, and never by paying (The Service). New characters arrive with seasons (Seasons and New Content), among them the people of the nights that never happened, Umbrella's Wolfpack and the U.S. team Echo Six (The People of Raccoon City, 1998, The People of Raccoon City, 1998): ΜΝΗΜΗ never places them in a night she checks against the records, and a contest is where they still fight.
- Once to a side. In a team format, each person can be played once on each team. Two players can be the same person only on opposite sides.
- Stagger and finish. A shot to the head or the knee staggers a rival for a moment, and a staggered rival can be struck with the attacker's move, which knocks them down. Moves are how most fights end.
- Back in the fight. In every format but Survivors, a player who falls comes back after five seconds, away from every rival, with their setup whole. Nothing but the jammer is found on a Versus map (below), so a setup spent is spent until its player falls.
- The length of a match. A match runs for five minutes. There is no clock on the screen: ΜΝΗΜΗ gives the last minute and the last ten seconds over the place's own speakers.
The dead in Versus. Every map holds a thin population of the dead at Low threat, placed before the match begins. They belong to no team and attack anyone they reach. Their bites wound but do not infect. Every shot calls them. The rarest thing on a Versus map is a jammer: a device that makes the dead ignore whoever carries it, until its carrier fires a gun.
Formats.
- Slayers. Every kill scores, living or dead, and kills chained close together multiply. One against one, four alone, or two against two.
- Survivors. Only harm done to other players scores. A player who falls rises as one of the dead and gets their own body back, with their setup whole, only by killing someone still living. One against one, four alone, or two against two.
- Predator. ΜΝΗΜΗ releases a single B.O.W. from containment and hands it to one player. Everyone else scores by surviving it and hurting it. Whoever lands the killing blow becomes the next Predator.
- Onslaught. One against one, in two sealed halves of the same district. Every combo a player chains sends the dead into the rival's half.
- Control. Zones to hold, and zones that ΜΝΗΜΗ moves.
ΜΝΗΜΗ in Versus. She disturbs the fight: a blackout mid-firefight, a lockdown that splits a team, a creature breaking out through a wall. A Versus map is never an arena. It is a piece of the city, with its doors, its power, and its dark. A player who fights like a soldier loses to one who fights like a survivor.